WoW and WAR at the same time!?
I’ve been a bit absent from this site for a few days. Sorry about that. The latest changes to World of Warcraft have me playing my Shaman (ugh he needs better gear!) a bit. I wanted to see what was done. I’m liking the changes enough that I will probably be splitting my time between [...]
Learn More1.2 and 1.2.1 brought some changes to the tactics I use, some good and some really bad. Vision of Domination tactic got a huge buff, and it’s a must use, OP, cheap tactic right now which will make WoP’s insane as well as give you a + 80AP in your rotations. One of my favorite tactics Swell of Gloom got borked to insanity. It is still good for extra damage but by no means can be compared to what it used to be, which was well deserved for a level 11 talent ability. I also realized that Tapping the Dark got ninja-nerfed although the absorb shield was increased to 350, it does not stack anymore. Channeling aoe to a bunch or using Gloom of Night to have huge shields to protect you does not work like it used to.
That leaves 3 must slot tactics: Endless Knowledge, Frozen Fury, Vision of Domination with room for 1 to go. Some of my personal choices for the 4th tactic are Triumphant Blasting, Devour Energy, Glorious Carnage and Close Quarters.
I love Close Quarters when soloing, especially melee. You will see a huge difference in damage, and they will be <45 distance most of the time. I am using an add-on called Equipment Sets to switch the gear set and an associated tactic suite I pre-made. It cannot be switched during combat, but if you see your opponent in distance, the add-on is priceless. It is also very useful in general, imo a must have addon. Other than soloing, I use Close quarters when my team is pinned down and all we can do is basically fight their mdps and tanks. Close Quarters can melt them down in that situation. I remember a SC we were against a premade and I did 300k single target dmg with 20 kb’s, almost all melee. Single target dmg for me is usually 200k dmg for >35 kb’s , so that tells you how effective Close Quarters is.
Devour Energy is a very useful tactic. It will give, on average, a +50~80 to AP pool. I think Vision of Domination covers this as of 1.2, so I don’t use Devour Energy anymore.
Glorious Carnage is a fun tactic. It is most definitely useful while it’s not a must have game breaker.
Lately melee has been overwhelming; too many Slayers, Witchunters 2 shotting you… Sometimes it takes 3 seconds to die. Godly CC on order side also helps. Once CC’d, you basically insta die. Focused mind is a 10 second counter but that leaves you open for more than 85% of the time. I have gone back to using Triumphant Blasting lately. I do not like aoe, although it’s useful I think it’s unfairly and easymode. So, I don’t mind using AE for CC and survivability. 2, 3 seconds is a lot of time against mdps. It is also a huge annoyance to healers casting group heals which have cast times, as well as bw’s who channel their rain of OP’ness. Kotbs’ hate it if u delays them from knocking everyone down from 65feet – u can use your 65 cone aoe, aoe Silence or a tick of PoS which are all instant and can be used while moving, with range at 65 and 80 feet.
Tapping the Dark used to do better but it’s not working anymore. Devour Energy and Glorious carnage are not needed. Close Quarters is very good but can’t be used 100% of the time (depending on spec, some love Aoe easy mode with guard&heals…). Swell of Gloom is the love of my life, but it’s more useful when the team is doing good and you want to score higher, although extra dmg can’t hurt while you have focused heals. For now I sincerely recommend using Triumphant Blasting as the 4th tactic to work around the broken T4 CC, AoE and OP mdps.
Muradi

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