Cross queuing is good, but

Posted on October 5th, 2008 by Chad in Feedback

Sorry, this is not Sorceress related. It’s something that bothers me about the much touted implementation of the scenario cross queuing. First, it’s great. The ability to queue for all the scenarios in my tier is very good, it helps drop wait time while in the queue.
My problem lies with the interface. As you can [...]

UI responsiveness bugged?

Posted on October 3rd, 2008 by Chad in Feedback, Sorceress Mechanic

This is something that is probably affecting more than just myself. Have you noticed that, many times, when you blast your target for some high damage, the UI responds late? You’ll see the damage number float over the target’s head, but the UI will not reflect the damage for a second. Sometimes, the UI will [...]

Archives

Full Archive

Featured Links

Tag Cloud